When creating your character, pick one old friend you can call on for help during play, and one enemy you have gotten that the GM can throw into the game to create drama. For each, describe its;
- Name – Name the person or faction.
- Description – Pick one that works as a professional facet, used in the narrative.
- Skills – Pick three for each. Used as facets available for the PC in play.
- Relationship State – The current state of the relationship. Per default, your friend starts as good but can become eroded during play and even end up as an enemy. Your enemy’s status instead starts as hateful.
Use the following template:
- [name] [description facet], [skill facet(s)], [relationship state] ○ ○ ○
A few sharp friend examples:
- Elara, Herbalist, Alchemy, Healing, Herbalism – Good ○ ○ ○
- Jarek, Blacksmith, Craft, Intimidation, Trade – Good ○ ○ ○
- Selene, Old Thief, Investigation, Persuasion, Stealth – Good ○ ○ ○
A few examples of enemies:
- Vorn, Bandit Leader, Intimidation, Melee, Survival – Hateful ○ ○ ○
- Lady Mara, Spurned Noble, Carousing, Intimidation, Perception – Hateful ○ ○ ○
- Rezak, Corrupt Guard Captain, Intimidation, Melee, Tactics – Hateful ○ ○ ○
The subject of your relationship and its facets will work either for or against you, and during play, you can amass both allies and enemies to be taken into account. Read more about how relationships work in the chapter Playing the Game.